![]() Introduced after two more traditionally linear missions, Infinite introduces you to the open-ish plains of Zeta Halo. That grapple is also essential for exploring Halo Infinite's open world. Playing with my regular Halo buds online is still a blast, but I'm quickly burning out of Infinite's arenas. The game's first limited-time mode only exacerbated problems with an uninspiring cosmetics pool and frustrating challenges, and while 343 says it's listening, these are errors free-to-play games learned not to make years ago. It's incredible stuff, but one that's hindered by limited modes, somewhat flat weapon balancing, and a progression system that straight-up sucks. I'm only looking at Infinite's campaign in this review, but that's only because we've already been playing multiplayer with the rest of you for the past month.
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